peejmaybe
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peejmaybe created a post,
lap counter
I'm in the middle of making a simple lap-based racing game but something I think I managed to do once in LBP doesn't work the same here. Basically I want a set of checkpoints around my racing level...
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peejmaybe commented,
I too got this working, but ended up using a signal manipulator to remove counts from my counter, then when the counter hits Zero, using a button to reload / reset the counter. Nice to have somethi...
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peejmaybe created a post,
How do I make something sticky?
I'm currently trying to build a game that's a bit like the old Oids / thrust type game where you have a tiny little ship towing a sphere. What I want to be able to do is activate the sphere so it's...
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peejmaybe commented,
I was wondering whether you could start a counter with a 'current number of' value set, then use a calculator set to whatever your 'trigger' is to just 'minus' something from the counter every time...
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peejmaybe commented,
Just to say that this worked like a charm after me hunting for AGES to try and figure out how to do a Thrust / Gravitar-like game. Simple movers to perpetually push a ship towards the ground, Advan...
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peejmaybe created a post,
Making candy stripes on sculpts
Hi there. I'm really stuck, and I can't seem to find an answer to this one anywhere. I'm trying to make candy-striped objects in Dreams, a bit like the stripey swirly candy in the top right hand co...
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peejmaybe created a post,
How do I use keyframes and timelines to do proper 'frame by frame' animation
What I'm trying to do isn't really described by any of the existing topics, and it may not even be possible (something not possible in Dreams? Surely not!)I've got a bunch of sprites that I've done...
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peejmaybe commented,
FINALLY got this to work after a lot of messing around and a ton of problems, mostly with getting things to line up properly (no one wants wobbly wheels, right?). So here's the method that worked f...
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peejmaybe commented,
Just reporting back that I couldn't get this to work anywhere near how I imagined. The main thing I ran headlong into is that there's no tutorial that tells you how to control the direction of a mo...
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peejmaybe commented,
I got nowhere with this concept of attaching the yellow / blue connectors to the objects to be connected then just using the pink 'hub' centred to the middle of a wheel. Just could not get it to wo...