Nins125
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Nins125 created a post,
How do I: Adjust coyote time of my puppet?
Hi I noticed puppets in Dreams have coyote time (they can still jump shortly after they already walked off a ledge)That's nice and all, but how do I adjust this? I don't really want it for the kind...
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Nins125 created a post,
How do I: cull objects collision inside my puppet group?
I am not sure if this is a bug. I am trying to make an animation where my puppets body parts become physical and movable when he dies.I succeeded in doing that, but I had to cull their collision to...
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Nins125 created a post,
Can I attach physical strokes on multiple points?
I know you can attach a stroke to an object to make a scarf or hair.But I wondered if you could make something like a wash line or festive ribbon? Also is it possible to make a cloth instead of a l...
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Nins125 commented,
I remade it btw, but got the same problem.
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Nins125 commented,
It's not a puppet.It's a bunch of objects joined together.
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Nins125 created a post,
How do I: move a keyframe?
Hi I was wondering if could move a key framed object while still keeping it's rotation.I want to know this because I want to make a quadruped with procedural animation. I wanted to key frame his hi...
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Nins125 created a post,
How do I create IK handels for logic?
I was wondering if it was possible to create grip points on a custom puppet, which are influenceable by logic.That would make it easier to animate something with procedural animation.I was trying t...
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Nins125 created a post,
How do I: remove all keyframes affecting an element?
I was wondering if this was possible, because I want to extract some parts of my puppet and don't want any lingering influences. So is there a way to delete every invisible influences of an object?
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Nins125 commented,
I even checked if all conditions where the same including which objects were affected.
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Nins125 commented,
Do you think I have to remake it?