thebiv
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If you MUST have the cone permanent and attached, don't use an emitter.Create the object and attach it to the mouth. Then make it invisible. Whenever you trigger the flame it appears (and activat...
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Or maybe a single fire object that has a very short life span and emits at the same rate it disappears.
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Are you putting the emitter directly on the sculpt or in the timeline?Also, is the flame a single object or multiple objects? In my mind, the way you want to do this is a small flame that grows as...
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Grrr.....*"...attached to the group as a whole."Please add the ability to edit.
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Is the emitter "inside" the dragon group or attacked tot he group as a whole? If you want the fire to be relative to the dragon, it need to be "inside" the group.
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Thanks! I'll take a look.
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Thank you. Now, how to simulate a long sword unsheathing sound. Hmmmmmm.....
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Also, can I use the mic on my headset to record?
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This sounds like something for either feedback or bug reports. you really shouldn't be able to do that
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Dumb questions:You have the spikes and platform grouped together?You have collision and gravity off on the spikes?Also, try turning movable on and off on the spikes.