OreganoSpindle

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  • OreganoSpindle commented,

    This may only be part of the issue, but I believe the puppet comes with an Auto-Guide gadget on it (I think that's what it's called.... the graph with a gear).It should be set to "Keep Upright" by ...

  • OreganoSpindle commented,

    Is your "Turn to face camera direction" enabled on the puppet?If not, it's possible that your camera and puppet aren't aligned to the same grid which might cause an issue.I haven't run into the iss...

  • OreganoSpindle commented,

    Not well. There are no HUD tools, but you can kind of rig one up.I've only done it with Mm's FPS rig, but the concept can be applied to anything.Take a tag and stick it in the same microchip as the...

  • OreganoSpindle commented,

    If you used the "curve" sculpt and stamped a sphere with it, you may need to redo it. In sculpt mode, when you select the curve shape, press L1+Square to open up a different edit menu before stampi...

  • OreganoSpindle commented,

    There's an option in the Controller gadget that let's your force posession (4th or 5th tab, I believe).You also might want to un-wire Circle so that the puppet can't be deposessed.

  • OreganoSpindle commented,

    To echo everyone else, I'd use the AND gate... It's tricky if both L2 and Triangle both have a unique feature. It would be easier to use L2 as a "shift" function to make sure that it gets pressed f...

  • OreganoSpindle commented,

    Scope in before moving the puppet (L1+X).Keyframes hold positional data, so if you moved the character to the X,Y,Z coordinates of 0,0,0 while recording, they'll fly back to that spot every single ...

  • OreganoSpindle commented,

    Sounds good. I just confirmed it would work and was able to toggle it back and forth between shrunken and full-sizedMake sure you're scoped in at least one level before animating anything with the ...

  • OreganoSpindle commented,

    To elaborate on Denjo's comment:A clean, repeatable way is to make a wireless receiver and call it "Disable Control" or something descriptive like that. Wire it to a Not gate. Wire the not gate to ...

  • OreganoSpindle commented,

    Make sure you're not moving the character when you shrink via keyframe. The keyframe will lock Connie to the grid coordinates you moved her to when powered on. Try activating the keyframe, hover ov...