MrOobleck
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I actually did this exact thing in LBP3. The way it worked was to have a value that represents the rate of perceived time over "actual" time. Basically just scale the velocity of an object directly...
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Hello MM dev team! Enjoying the many features this game has to offer, but on the subject of paint strokes and surfaces, I encountered a bug in which case a stroke that was grouped with a sculpt bro...
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On this topic, it would be really cool if emitters could emit by reference without deleting an object from the level. For instance, you want to emit a bunch of cubes that have a different color eac...