BeardOfBronze
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BeardOfBronze commented,
Wanted to update here to say that I found an easier solution to the problem.The Look At Rotator has an input/output for Scene Space Direction. I grouped a Camera with a Sculpt and put a Look At Rot...
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BeardOfBronze created a post,
Understanding the Advanced Rotator Speeds
I don't understand the inputs/ouputs from the X/Y/Z speed for the Advanced Rotator.If I set the speed in the tweak menu to a random number, say 16.4deg/sec, and then output it to a value slider the...
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BeardOfBronze commented,
I want to ensure that no matter where the camera moves in a horizontal plane, that certain objects are always front-facing the camera (not pointing at the camera but parallel to its viewing plane)....
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BeardOfBronze commented,
I also tried out the Look At Rotator such that the scene objects look at the camera, but this method results in all the object looking at the same point in space. What I actually want is for all th...
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BeardOfBronze created a post,
Rotate multiple objects as camera rotates
I have multiple objects in a scene (possibly many), and I have a camera. I want all the of objects in the scene to rotate as the camera rotates.I have this working if I group the camera with an inv...