BeardOfBronze
- Total activity 6
- Last activity
- Member since
- Following 0 users
- Followed by 0 users
- Votes 0
- Subscriptions 1
-
Wanted to update here to say that I found an easier solution to the problem.The Look At Rotator has an input/output for Scene Space Direction. I grouped a Camera with a Sculpt and put a Look At Rot...
-
I want to ensure that no matter where the camera moves in a horizontal plane, that certain objects are always front-facing the camera (not pointing at the camera but parallel to its viewing plane)....
-
I also tried out the Look At Rotator such that the scene objects look at the camera, but this method results in all the object looking at the same point in space. What I actually want is for all th...