FUNKYMOTHA

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  • FUNKYMOTHA commented,

    I'm pretty sure there's a bug in it. If you make a primitive in grid, then clone it, it doesn't always line up in the grid. If you tell it to align with the grid it was made on, the size changes.Al...

  • FUNKYMOTHA commented,

    I'm pretty sure there is a way. When I've played other people's dreams, exited, then go back to play it, Dreams asks if I want to continue.

  • FUNKYMOTHA commented,

    Yeah I hope this gets added. Did you put this in the suggestions page? It'd be a lot simpler if it worked like variable and update variable. Health manager name "player" health modifier updating "p...

  • FUNKYMOTHA commented,

    Try attaching a cube to the puppet. Turn off collision and visibility. Stick the scope onto the cube.

  • FUNKYMOTHA commented,

    Thanks! The option isn't in the logic? That's where I've been looking but I forgot you can L1+square too to bring up the puppet menu I believe?

  • FUNKYMOTHA commented,

    Have the sensor update a variable. This way when the player enters the trigger zone the variable will be defined. Then check that variable to enable what you want.

  • FUNKYMOTHA created a post,

    How do you stop the deluxe puppet from auto jumping?

    I'm making a platformer using the deluxe puppet. When it gets to the edge of a platform it auto jumps. How do I stop this?Also when keyframe platforms rise, if they're in motion and my character is...

  • FUNKYMOTHA commented,

    Yeah I hooked one up, connected it and nothing.

  • FUNKYMOTHA created a post,

    How do I destroy a bolt?

    I want have two or more objects joined together. Then destroy or turn off the bolts so the objects fall apart. I connected objects together with bolts but I can't destroy them or deactivate them. I...

  • FUNKYMOTHA commented,

    Thanks!!