ducaty87
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ducaty87 commented,
You can group any item and then when you select them you can save it as a single item to be used where ever you want.
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ducaty87 commented,
make sure your trigger zone is set to detect what ever it is that ur using as the moving object
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ducaty87 commented,
Also do each one need their own "joint" or "bolt" to keep them on the body? or will the single bolt/joint work for all versions of the head.
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ducaty87 created a post,
"Mesh Swapping" how to select each one.
If you have 4-5 heads for a puppet stacked on eachother, whats the best way to select them as they are all on top of eachother, and also the best way to cycle though them.
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ducaty87 commented,
omg i didnt even think about how i could select them all, and record the looseness in a keyframe....DUH! ty ty ty ty
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ducaty87 created a post,
I have a home-made Puppet made of Lots of small peices, I also want to edit their loosness with logic...how?
How would i do this with out hooking up a wire to every single tiny seperate sculpts built into my puppet, Grouping them all makes the puppet stop working correctly.
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ducaty87 commented,
have you tried the destroyer chip?
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ducaty87 commented,
Haven't looked into it yet, but i assume the calculator tool could do this.
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ducaty87 commented,
did you set the range to global or in the range?
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ducaty87 created a post,
Return the imps to 1:1 with out clicking the red (1:1) button
I believe the tutorials say to just press both move buttons at the same time but that does not work.