wtalent89
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I think I figured it out---- each individual object has to be collidable, but not movable, then the group itself can be changed to movable
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Okay, I solved it, in case anyone else has a similar question: For the payout I am adding the initial bet variable to a second variable which is attached to the "max emitted" input on the emitter. ...
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Process goes, bet, randomized variable selects, emitter emits coins based on variable, machine resets, bet, randomized variable selects, emitter has already emitted.. I cant find a way without plac...
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What I need to do is emit the bet variable more than once. I was hoping that there would be a way to emit an amount, then somehow reset the emitter so I can emit a different amount while still leav...