MadPropz101
- Total activity 162
- Last activity
- Member since
- Following 0 users
- Followed by 0 users
- Votes 0
- Subscriptions 48
-
I know how to help you. Leave the eyeball on default as “non-moveable”. Then grab it with R2 and while holding it press L1+X to scope into the puppet, and do it again until you’re scoped in on the ...
-
Interesting, I will have to experiment more with this.
-
Yeah I already tried that and it doesn’t work, still resets on itself like it was firing continuosly even though it wasn’t :P
-
Well if i wanna have feedback every time a bullet hits something, and the bullets come out really fast i don’t see a way to do this?With logic i’ve noticed that if you have a big motor rumble that ...
-
I would like to do this too
-
Yeah what i mean is i can no longer update my object even though the source was updated, it doesn’t register as the same object. I will report it as a bug.
-
Yeah please do, absolute full control of the puppet’s animation and physics is a must. Currently this really messes up the presentation of my character.@Echarin yeah but there should also be an opt...
-
You mean basically classifying something as Friend and Foe or Scenery and Object?My head hurts already :P
-
I know how to use it and i played lbp a whole lot, but then what’s the point of these collision labels in the first place? There’s only 7 and you can’t add your own :/
-
But wouldn’t that require putting up logic and sensors? I’m knee deep in logic as it is xD