kemengjie33
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You are on the right track. For my level, I used a laser scope in the puppet to record the location into variables and then had an emitter spawn a tab at the recorded location in the next level. A ...
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You could always put a wipe on a timeline that kicks off at the start of the game. Then adjust the time to mask the things you don't want the player to see.
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Encountered something similar today. My solution was to turn off the trigger zone when counter is activated and repower it after counter is reset. Then it will detect player again. So wire counter ...