intrepidis
- Total activity 16
- Last activity
- Member since
- Following 0 users
- Followed by 0 users
- Votes 0
- Subscriptions 8
-
intrepidis commented,
Additionally you can connect a wire to the power of the node and control when it allows a signal through.
-
intrepidis commented,
Try using just one camera attached to a piston and control that instead?
-
intrepidis commented,
Try moving the tag out of the timeline and putting a "not gate" there instead. Then wire that to the power input of the tag.
-
intrepidis commented,
Try attaching a tag to the boat and teleporter to the puppet. Although probably a better approach is to hide/remove the original puppet and replace it with a copy that looks the same (except possib...
-
intrepidis commented,
Try this. Make sure you have scoped out of the puppet, select it and then tweak selected (or just L1+? on it). You should now be in the Character menu. Wire up a switch to all the On/Off gadgets (s...
-
intrepidis commented,
Dreams is just a game, not a professional development environment. It's just for players to have a go at making their own game. It's supposed to be as simple as possible, akin to Little Big Planet....
-
intrepidis commented,
Attach the output of a Timer gadget to the bottom of the playhead position and all the animation frames. Then you can control it all via the Timer.
-
intrepidis commented,
Attach the output of a Timer gadget to the bottom of the playhead position.