CloaknDaggerson
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CloaknDaggerson commented,
I have done this in my environment called 'Alien Oasis', you should be able to find it with a search.
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CloaknDaggerson commented,
Create a sculpt as a base shape, a cylinder for example. Then use the fleck paint tool (paintbrush is probably best), turn on 'surface snap' guide then paint over the surface of the sculpt with rel...
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CloaknDaggerson commented,
Really depends what you are trying to achieve? Have you looked on the 'physical' tab of your sculpt? There you can toggle collidable/non-collidable, movable/non-movable. You could also switch on/of...
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CloaknDaggerson commented,
There will be a whole lot of 'W.I.P's' published to the dreamiverse if local BETA saves are going to become void! (mine included), though I would rather it be out there only when finished, not sure...
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CloaknDaggerson commented,
I think you might have to build some kind of x,y,z plotter? I might be clutching at the finest of straws but I shall try and put down my thoughts.Have one object as your datum/origin point, lets ca...
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CloaknDaggerson commented,
Could you have an object follow the puppet very closely to emit the particle effect? So, for example put a tag on the puppet and call it 'alive',have an object follow very closely set to invisible ...
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CloaknDaggerson commented,
I think I could explain that better.So...when a randomiser is 'born' in Dreams will spit out the same sequence of outputs every time the game is restarted, so the sequence might be 1,4,2,3,5 and ag...
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CloaknDaggerson commented,
Hi, There is one random element you could make use of if making a game, and that is the player! What I mean is that no one person is going to tap a button or wiggle the controllers at exactly the s...
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CloaknDaggerson commented,
One way to detect that your object has 'bumped' into your target is to put an impact sensor on it. If you want to detect when your object reaches an area put a 'Trigger Zone' gadget on it, set the ...