Slimjim_Dolee
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Slimjim_Dolee commented,
+1 would love to see a native PS5 PSVR 2 version. There are already creations I couldn't run on my PS4 pro that were made for PS5 so not really sure what the concern is of segregation as it is alre...
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Slimjim_Dolee commented,
Being able to see what is optimized for which system is great as I am already unable to play certain PS5 creations (especially in VR mode) so better communication to the player around this would ...
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Slimjim_Dolee commented,
It depends on what you define as real game development. I've worked with Unity, Godot, GDevelop, but also tons of interesting and strange game engines along the way, back to just using qbasic or c....
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Slimjim_Dolee commented,
I would appreciate the ability to curate the comments section on our own user profile as I have 3 comments from over 2 years go that I've either deleted or downvoted and yet they remain as web obje...
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Slimjim_Dolee commented,
You could also make a debug mode that has an on/off switch at the head, so you can easily turn the whole debug system on and off.
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Slimjim_Dolee commented,
I believe the next Dreams update is adding a link to the forums. There was also an issue with users not getting forum reply notifications, which I believe was fixed, and should also help.
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Slimjim_Dolee created a post,
Release the All Hallows’ Dreams content into Dream Shaping as a Kit
It would be amazing if the assets created for community events were released as kits The set design and characters from this years All Hallows’ Dreams would make an amazing kit. Those characters ...
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Slimjim_Dolee commented,
Has this been solved for anyone? I’m still experiencing this issue and it’s a little frustrating.
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Slimjim_Dolee commented,
Really loving All Hallows’ Dreams this year! Feedback: - Beginning needs a skip button, the intro is very long, especially when jumping back in after several plays or showing someone else content...
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Slimjim_Dolee commented,
100% this could be easily solved by having text gadgets in the remixable assets. I only create in VR with motion Controllers and taking off VR helmet to try to memorize guidelines or flicking to PS...