Elca_Gaming

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  • Elca_Gaming created a post,

    Last Minute Additions before September

    Ok, so we still have sone time until September before Support stops and TLC#6 was supposedly the last big Update to the Game; however there are still a few things I would like to see added to the g...

  • Elca_Gaming created a post,

    Camera Follow Lag for Controller Sensor

    So the Camera just got a major upgrade with TLC#6 which makes most Camera Rigs a thing of the past which is amazing but it's missing one key feature that I think is essential for pretty much every ...

  • Elca_Gaming created a post,

    Paint Clone Option: Around Camera on Plane

    The around camera clone option is very useful for some stuff but I always felt like an option to have it on a plane - like flat - would be more useful. It could be used for water, flowers on a fie...

  • Elca_Gaming commented,

    I'd assume it's saved on the servers

  • Elca_Gaming commented,

    Edit: Fixed FormattingTAPgiles Currently if you use Community Detection Methods it saves it in a Variable.So if you start a Game on PS4, get a PS5 and continue that Game there it still thinks that ...

  • Elca_Gaming created a post,

    PS5 Update (Collected Thoughts)

    Been voicing my thoughts on a PS5 Update many times now but I never made a post with all my thoughts collected so here is what I would love to see with a PS5 Update: -Haptic Feedback Support-Adapti...

  • Elca_Gaming created a post,

    Symbol Page for the Textdisplayer

    With Update 2.49 alot of new Symbols entered the Dreamiverse and I think we are at a Point now where there are so many Symbols that it would be sensible to have a Page/Tab or some form of ingame Dr...

  • Elca_Gaming created a post,

    1000% Fleck Stretch Option on Paintings

    So currently the Fleck Stretch Limit is 200%, however it was recently discovered that an MM Asset used a 421% Stretch Setting: https://twitter.com/johnnbagel/status/1547783021348106241?t=c6pQPRsvjp...

  • Elca_Gaming created a post,

    Toggle for Textgadgets to not be affected by Grades and Effect Gadgets

    The Textgadget currently is affected by the Grades and Effects Gadgets which can be a Problem if your Scene has for example alot of Bloom. It will totally blow out your Text, especially if you have...

  • Elca_Gaming created a post,

    Bake Animations/Keyframes in Timelines into one Action Recorder

    So, as some of you know if you animate alot in Dreams it can eat up alot of Gamethermo due to the sheer amount of invisible Wires. Every Keyframe is using its own set of invisible wires for the Bo...