VinceKully
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You can do what you want by using an emitted object at the point calculated, while still using a teleporter
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As cool as this would be, I wouldn't count on that coming super soon. The PS4 would not be able to handle much.
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The rotator problem can be solved by rotating a symmetrical invisible object with a tag, and adding a teleporter onto your object, that matches the orientation of the tag. Then you can set the rota...
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In the meantime, I've created an element you can plug into your stuff to do exactly this: https://indreams.me/element/ogPHfrqQHWt All you have to do is replace the sculpt with whatever you want...