Pillowbottom
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Make the laser scope point at a tag only if the laser doesn't hit the selected labels (scenery, objects...)
Laser scopes always point at the closest tags, no matter if the selected tag is behind scenery, objects, walls etc. So, as you can imagine, when you try to make the laser act like "eyesight" it doe...
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Advance time frame by frame to debug logic in Test Mode
When our logic doesn't work we don't have a way to test what is going on frame by frame. Right now the only workaround I found to do this is to start time, let the logic do its thing, then make a v...
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How do I prevent my puppet from interfering with its own laser scope
Hey, So I'm currently testing logic and I realized that a puppet attack animation gets in the way of its own laser scope. See below: During the attack, the arm of the blue puppet gets in the way of...
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Keyboard and mouse support
This must have been requested in the past but having the ability to use keyboard and mouse would be a nice feature (especially when you play behind a desk). This would be also a plus for people wit...
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How to make a character flee from its attacker only
I have an issue with the follower gadget. It requires a tag, but the puppet I am setting up could be attacked by pretty much anything (whether its an enemy, the player, or another "friendly" puppet...
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Exporting and publishing games/creations
Dreamers should have the ability to send their game for review to Mm and sell them on the PS store (a little like Apple does with the App Store), even if that requires a fixed publishing fee. This ...