Saltar al contenido principal

Búsqueda

Attached things to first person puppet are invisible

  • CLOUD1985

    I've not tried this myself but is it possible your camera point of view is inside the puppet head with head still visible, could that cause things to not draw properly in front of the camera?

  • TAPgiles

    Yeah with a recent patch, having the default cam be super close means the whole puppet disappears, including anything inside it.

  • bleachedsmiles

    Yeah, a patch changed it. You used to be able to use any puppet, set it invisible, and attach things and have them still visible. It's still working this way on one of my older scenes I have. Basically I had to use the fps puppet to get around it. Guess it needed the independent camera. Took a good few hours to figure out that.

  • LadyLexUK
    Conversation starter

    With invisibility you need to scope-attach the the object BEFORE making the other part invisible. If the object you are attaching to is already invisible the object you are attaching will also become invisible. In the first person Mm puppet the visible hands are a second pair of arms so they have one that is the invisible puppet and the arms that is the visible parts when you equip the gun. I managed to attach a watch to the arm and add a keyframe to lift it to view with no issues.

  • bleachedsmiles

    It looks like they've changed it. I just tried again using the standard delux puppet. Kept it visible. Set the camera distance to 0 so its first person. And attached another object to it... You still can't see the attached object even whilst the puppet is visible. You used to be able to... What's attached would be hovering there in front of you, stuck to you. But it's changed. The shadow still shows, but the object is invisible. If I do the same with mm's fps puppet it shows.

Iniciar sesión para dejar un comentario.