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How do I animate a hat that is scoped in to head to fall to floor?

  • AndymationB

    So first off, the puppet camera is centered on the head, so if you're making the head group larger by making the hat fall off, that's going to mess the camera up in weird ways.

    What you should do, is simply turn the original hat invisible, and use an emitter to drop a second hat that isn't grouped with the puppet at all.

  • TAPgiles

    Alternatively, add a named tag to the head, add a teleporter to the hat that targets the location and rotation of that tag so it moves with the head. Make the hat movable. Turn off the teleporter when you want it to stop following the head. ;D

  • Raptor1024

    Well that is a few more steps. Thanks for the tips. Guess I will stop being stubborn. I just decided to go with one scoped in to the head to go invisible and the other animated with keyframe to fall off not scoped into the head. I guess that will work.

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