How Do You Use Live Cloning Properly?
I'm really confused about this. I'm trying every configuration I can think of but whether I clone in sculpt mode, clone in construct mode (with the live clone ticked or unticked), it does exactly the same as when I just clone with the dualshock. It's always changed the all the cloned things when I move to construct mode ... so, what's it for, why is it needed and what am I dong wrong? I also thought live cloning was for more than just simple things like colour. I thought you could change a sculpt and it would automatically update the clones? I've tried to cut out a section of the original sculpt to see if it automatically cuts out of them all but it doesn't. Can someone please run me through the process one step at a time?
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Hi,
When using live clone you need to be using the clone tool to create the clone, not the shortcut.
Hope that helps
John -
...And make sure you activate the "live" mode while the two-sheep clone tool is equipped.
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I still don't understand it though. You can't live clone in sculpt mode so how does it help when you enter construction mode? You'd have to go back into sculpt mode to make any changes to the original sculpt ... I'm completely confused by this and no matter what I do in whatever combination, all I can do is change the colour of all the cloned things, but I could always do that regardless of not using the live clone tool.
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Ok, I think I've sorted it.
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if you figured it out, can you help others in case they have the same issue?
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Klaw, I was getting confused because when I went back into sculpt mode, after live cloning, it appeared to only change two when I was cutting. It isn't until you pull back out that the others also change. So: Sculpt a shape. Go into Construct mode. Choose the icon to clone and click the 'live clone' button that appears on the right hand side of the screen. Now clone the the shape as many times as you like. Go back into sculpt mode. Cut into (or do whatever you like) to the original version. All the clones will now change accordingly, although you'll only see one change as you do it. Step out to see the rest change.
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To give you a real world example of why you would want to do this: Imagine you've created a tree and then cloned that tree to make a forest. If you've live cloned it, if you decide to improve that tree, ALL the forest trees will also be improved. If you haven't used live clone, you'd have to alter each tree separately.
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As a side note:
If you make a tree and then save it as a new creation, then stamp that creation into a scene, you can go edit the individual tree and then use the update mode in your scene and the tree will reflect those edits. Similar outcome to live cloning, just a different approach that can be useful :) -
Oh, that's good to know, Pookachoo. I'll bare that in mind!
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