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I made a perfect cube tile that I want to make a floor with but suddenly it doesn't fit properly anymore, it's always off the grid.

  • Queen_Abaddon

    I'm constantly having rotation issues. I will have everything perfectly aligned and working fine with the clone/copy function and then all of the sudden one piece will rotate and I can't align it back with the grid. One of the molecules posted a suggestion that it was the "always upright" option in the grid alignment but I hardly ever have that on so it's not that. The best way I have of fixing it is taking grid snap on and doing my best there, sometimes if I rotate it without grid snap on and then turn the grid back on it will correct itself.

  • Queen_Abaddon

    taking the grid snap off* not on heh

  • jon-blue-eyes

    The grid is hella screwy but I am getting the hang of it. (Albeit with much pain)

    So step 1, make your objects at as big a scale as your can manage (within reason). So for example make your objects with the 1x grid. This makes it easier overall!

    If you have lost your grid, first step is “align grid”. I think it’s L1 + triangle. Align the grid to a specific object.

    If you have tried align grid to object, and it’s not working... try scoping in further to your model. What I have found is that you will often have to scope into sculpt mode, L1+triangle and then scope out.

    Sometimes no matter what you do the grid just doesn’t seem to come back. Final method is to go one grid size smaller, align to your object the. Go one size up.

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