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Why does an object in a group only animate if it has no Rotator attached to it?

  • Walky-Z

    Same problem here. I'm trying to attach eyes to my character which will follow ennemies

  • TZM_Rorschach

    I have the same issue. I have an orb with a rotator attached to it and I want it to move around with the action recorder but it won't work.

  • dotails

    Same here I have two planets each with rotators on them and then I have the same planets grouped with another rotator outside the group to force them to rotate and orbit each other but it only works if one rotator is on at a time which gives me an idea maybe I could alternate them with some logic really really fast. I also noticed I couldn't animate and rotate simultaneously as a workaround sadly. I would have used straight physics but it's not accurate enough to make a stable orbit.

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