Struggling with default rotations of primitives.
I'm not sure if I'm doing things incorrectly or not since I'm still learning all of the shortkeys (or if this might be a bug) but during the bridge sculpting/art tutorials with Connie and using primitives I had an issue after starting the Grid snapping section. My default cubes kept coming out unlevel, as if they had been rotated irregularly, and I had to tilt my DS4 unnaturally or swipe the pad to get them to be closer to level. But each new one always started out as if it had been rotated.
At this point of learning, I'm not sure how to get that first primitive to come out flat, or aligned with all of the axes initially. So, while using the grid, it was just stamping these shapes "aligned" within the grid, but all rotated to that new, jankily rotated default setting. (I didn't save a screenshot or video for this one, so it's hard to explain.) But basically, rather than getting a bunch of level cubes aligned to the grid, they were all weird irregular points (not even 45-degrees) aligned to the grid. How do I reset the primitive shape to its default orientation if this happens again? After learning the fleck editor in the Art section, I suspect it might be something like this, but I haven't found it yet...
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Hi!
when grid is turned on you can realign the grid to an object by holding L1 and pressing triangle on any object, and the grid will snap to that new angle, which means after that your sculpt primitives should line up with the new grid.
If you'd pressed this button combo my mistake it may look like your grid was broken.
You can realign the grid back to the world by pressing the button combo when not hovering over any object, such as the sky.
Try that and let me know how you get on :)
John -
'@mmdev1 - John & Luci : This was also happening with the grid snap turned off, so any time I'd bring in a sculpt primitive, it would start out with a weird rotation as if I had already rotated it freely. Is there a button to reset it to "flat"?
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Hi,
That seems odd, do you have any other guides on? Such as stay upright?
You can use the touchpad on the ds4 to rotate things. or holding L2 and using the right stick.
let me know how you get on
John -
It only happened during the tutorial, but I'll test it again tonight and see if I can reproduce it so I can get footage.
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I'm also running into this issue. I believe the sculpt has internal rotation that it matches against the grid or when you hit realign. The problem is that the sculpt thinks that up is when my sculpt is sideways. I want to be able to rotate my sculpt how it should be when realigned and then save it so that when you hot realign it goes back to that rotation.
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