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  • Mm dev - Bogdan/Yann

    Hey. This is a safety feature that ensures if an object falls really far out of the level (based on some heuristics) it gets deleted. This will happen if you have for example bits of a puppet that fall off and fall forever. It's not something to really worry about unless it you see it actively delete stuff it shouldn't.

    Bogdan

  • mmdev5 - Liam

    Hey,

    Just to add: if you're curious, you can see the "true" origin of your Scene or Element by opening the Guides menu in the palette and enabling the Floor guide. The X and Z axes of your world are highlighted on the floor that appears, and there is a ring on the floor around the origin.

    Hope that helps :)

    - Liam

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