How do you snap paint strokes to surface of an object?
How do you snap paint strokes to surface of an object?
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Switch on Surface Snap in the guides menu and your strokes will snap to the surface of sculpts
- Rich -
If you switch on tentacle snap, only the place where you start drawing the stroke will stick to the surface.
- Rich -
Thank you.
How do I make a cluster of paint like Kareem used when painting tree leaves? -
Don't forget to group the painting and the sculpt if you want them to stay together when you move them
- Rich -
To add a cluster of flecks, use the stamp flecks tool, and when it is active hold L1 and press square to open the fleck editor.
In here are a few options on circular sliders, that can be dragged up and down with X.
Scatter will create the effect you're looking for, and there is also an effect called fade that will do the same thing but make the flecks fade out to the edge of the cluster.
The option is opacity, which makes the whole cluster uniformly transparent.
- Rich -
Scatter Works with Paint and Draw Flecks too, but Fade doesn't.
Also, press circle to exit the fleck editor and return to painting
- Rich -
There are different controls for Moves which are activated using the secondary controller without having to go to the fleck editor, although you can still do that by pressing the fleck editor button in the context menu.
- Rich -
Hello MM dev team! Enjoying the many features this game has to offer, but on the subject of paint strokes and surfaces, I encountered a bug in which case a stroke that was grouped with a sculpt broke its grouping and sailed away into the distance when the sculpt moved. The mover I was using was a "move toward" kind, and I had the velocity jacked way up. I also was using a "look at" rotator and had the rotational velocity pretty high on there as well.
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Am having a similar issue. I want to use tiles and am trying to paint on them. However, with surface snap, there's two problems.
1) The flecks do not actually snap to the surface, they float slightly above and are themselves not 2D, but 3D objects. So it's more like throwing flakes on the floor than really painting on it.
2) Since the flecks are not being painted on the tiles, but placed in their vicinity, they stand over the edges. So painting up until an edge of a surface doesn't work well, you either have to stop before it or will have to live with parts of the flecks hanging there in the air.
I would really appreciate a sort of sticker mode like in LBP in which a fleck would, well, stick to the object's surface and what hangs over the brim gets wrapped around or cut off.
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