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  • mmdev3 - Pablo and Rich

    Switch on Surface Snap in the guides menu and your strokes will snap to the surface of sculpts

    - Rich

  • mmdev3 - Pablo and Rich

    If you switch on tentacle snap, only the place where you start drawing the stroke will stick to the surface.

    - Rich

  • humbledeth02

    Thank you.
    How do I make a cluster of paint like Kareem used when painting tree leaves?

  • mmdev3 - Pablo and Rich

    Don't forget to group the painting and the sculpt if you want them to stay together when you move them

    - Rich

  • mmdev3 - Pablo and Rich

    To add a cluster of flecks, use the stamp flecks tool, and when it is active hold L1 and press square to open the fleck editor.

    In here are a few options on circular sliders, that can be dragged up and down with X.

    Scatter will create the effect you're looking for, and there is also an effect called fade that will do the same thing but make the flecks fade out to the edge of the cluster.

    The option is opacity, which makes the whole cluster uniformly transparent.

    - Rich

  • mmdev3 - Pablo and Rich

    Scatter Works with Paint and Draw Flecks too, but Fade doesn't.

    Also, press circle to exit the fleck editor and return to painting

    - Rich

  • mmdev3 - Pablo and Rich

    There are different controls for Moves which are activated using the secondary controller without having to go to the fleck editor, although you can still do that by pressing the fleck editor button in the context menu.

    - Rich

  • MrOobleck

    Hello MM dev team! Enjoying the many features this game has to offer, but on the subject of paint strokes and surfaces, I encountered a bug in which case a stroke that was grouped with a sculpt broke its grouping and sailed away into the distance when the sculpt moved. The mover I was using was a "move toward" kind, and I had the velocity jacked way up. I also was using a "look at" rotator and had the rotational velocity pretty high on there as well.

  • OtisTheOther

    Am having a similar issue. I want to use tiles and am trying to paint on them. However, with surface snap, there's two problems.

    1) The flecks do not actually snap to the surface, they float slightly above and are themselves not 2D, but 3D objects. So it's more like throwing flakes on the floor than really painting on it.

    2) Since the flecks are not being painted on the tiles, but placed in their vicinity, they stand over the edges. So painting up until an edge of a surface doesn't work well, you either have to stop before it or will have to live with parts of the flecks hanging there in the air.


    I would really appreciate a sort of sticker mode like in LBP in which a fleck would, well, stick to the object's surface and what hangs over the brim gets wrapped around or cut off.

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