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Timeline problem when set to sustain

  • TAPgiles

    Looked like it reloaded both times to me, but perhaps I just misunderstood what was going on in the video.

    "Sustain" means it will play while powered, and pause while unpowered, and resume from that point when powered again. Here's a video explaining similar settings in a music clip gadget. https://youtu.be/ha-NxNv9nH4?list=PLX3qX-yI9vm4-bcQbwdI3BalE2s3ZDoNs&t=552

  • brawl1234

    Yeah, it reloaded fine the first time. However, when I press it the second time (0:22) it moves a little and not carrying out the reload. Might look into the whole design again to see the problem.

  • TAPgiles

    Okay. Not sure why it would do that unless you were holding down the reload button or whatever powers it, and then you just tapped it the second time.

    In general, I'm guessing you'd probably want to set it to "once." As I explain in that tutorial, "Once" mode will play all the way to the end even if it becomes unpowered.

  • brawl1234

    Got it to work! I just set it to ''once'' which will carry out the reload. However, I added a battery to the timeline and connected it to a NOT gate to the selector (which switches the weapon) to prevent the player to switch to another weapon so it can finish its reloading without it carrying over.
    Thanks for the video TAPgiles, it gave me an idea to solve the problem. :)

  • TAPgiles

    Awesome ?

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