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Fix the floating point problem where objects fall apart further I get for the centre of the world

  • TAPgiles

    Heads up: if you believe this to be a bug, it should be posted in the bugs forum instead.

    Could you give us some instructions on how to recreate this as simply as you can? That will help people better understand what you mean, and also help Mm recreate the issue so they can be better able to figure out what is causing it.

  • EthicsGradient--

    Heads up : if the question is too complicated for you to understand , don’t comment on it.

  • Pookachoo

    More explanation is needed here, a video would probably be ideal if explaining the steps to recreate this is too complicated

  • TAPgiles

    Heads up: If you don't want help fixing a problem, and you don't want to help Mm fix the problem... why are you posting anything? And why are you playing early access, as that was the whole point of early access being a thing.

    There's not even a question in the title, so it's not a "how do I?" post asking how to do something. A strange reaction.

    I do my best to help people, both creators and Mm (by helping people here provide more info for Mm). It's a bit disheartening when people react like this to someone trying to help.

  • cgCody

    There is no "fix" for this. It's an inherent issue that exists in all 3D software, from game engines to multi thousand dollar DCCs like Maya.

    Dreams uses single floating point precision. That's as good as you're going to get on the PS4s limited hardware. However, even with double floating point precision, it's still an issue that exists. This may be possible on the PS5, but unlikely if they want dreams to be playable on both systems. Most other game engines use singles anyway.

    That said, you have three options:
    Build at a large scale for micro precision, at the cost of world size.
    Build at a small scale for increased world size, at the cost of micro precision.
    Or use the tricks many large open world games use, and keep the player near the origin and move the world.

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