Saltar al contenido principal

Búsqueda

What's the best way to make a collision boundary for a vehicle like on the Deluxe puppet

  • CLOUD1985

    I would say make all parts of the ship group non-moveable and non-collidable. Then make the group itself movable and add an invisible sculpt (roughly the size & shape of the ship) to the group which is non-moveable but is collidable.

    This means all moving parts of the ship function as they should as they can't have collisions but the invisible sculpt overlay on the ship simulates ship collisions.

  • Pixl1983

    Thanks for the advice, I did try this but wasn't successful however I may have been doing something wrong. But I also think I may have come across a bug. See the video attached.

    One way of testing this is to attach an advanced mover to a primitive shape. populate the scene with scenery. Attach the Controller sensor to a splitter, wire x & y to the advanced mover and watch it sail right through the scenery. Make the primitive moveable and it will hit the scenery but loose orientation.

  • Pixl1983

    Sorry, video can be seen here>> https://youtu.be/4bxaDXu1OAk

  • Mr_Niles

    I have the exact same problem with my spaceship, clips through everything unless I set the ship itself or all of the scenery to movable - which is not preferable...

Iniciar sesión para dejar un comentario.