How do I replace the head of the standard puppet?
I have been working on my own head model for the standard puppet, but I don't know how to use it to replace the one on the standard puppet. I can bring the head to the scene but I don't know what to do next to replace the other head. Just deleting the old one and placing the new one there was not successful.
What would be the next steps to add a custom head to the puppet? Thanks
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This is quoted from a previous answer to your question. Hope it helps.
There are a few ways to swap out a puppet's head, but if you've already deleted the old one, your best bet is:
1) Move your new head object inside the Puppet. You can do this by dragging the head with R2, then, while still holding the head, hover over the puppet and press L1+X to scope into it. You will drag the head inside the group with you.
2) Connect your new head to the puppet's neck. You can find connectors in the palette, under Gadgets > Connectors. A good choice for heads is a Ball Joint. If you haven't done the Connectors tutorial here's how you set it up: click the neck with R2, followed by your new Head object.
3) Make your head object Moveable. You can do this by tweaking it (hover over it and press L1+Square).
4) Now that the head is connected, you need to tell the Puppet to make it behave like a head! Hover over the circular base that the puppet is standing inside, and tweak it with L1+Square.
5) On page 4, you'll see a bunch of buttons in the shape of a person. Click the top one -- this is the head. You'll see a line now coming from the button -- the game will now set the head to be the object in your Scene that you click next. Click on your new head.
That should do it! It's a bit fiddly if you haven't done the Connectors tutorial -- setting up puppets requires a bit of care with connecting the pieces. Hope that helps :)
- Liam -
Thank you Liam! I will do the connector tutorial and try this later! :)
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Just to be clear. I am not Liam. He's a Molecule. I just quoted what he said to here.
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