Painting frame by frame animation - controlling speed
Hi I have a couple of questions about controlling frame-by-frame animation speed.
I've created a painting animation using the frame-by-frame mode and I wanted to control the animation speed using some logic (slow-motion runs the animation at 50% speed etc).
I tried using the playback speed but this doesn't seem to affect it. After digging around I noticed there is an option for selecting which frame to display... great! So I tried wiring up a counter that loops from 1 - 8 (the number of frames in my animation) and linked that to the frame number in my painting. The aim being that I would then be able to speed up or slow down the counter speed later, but the frame number still doesn't seem to relate to the counter number.
1. Am I doing something wrong? Should the playback speed work for frame-by-frame animations or do I need to use the frame input?
If I need to use the frame input...
2. is there another setting I need to enable/disable in order to allow the counter to set the frame number?
3. Is there a way of dynamically retrieving the number of frames from a painting? Currently I'm hard-coding the target number into the counter but it would be great if I was able to make it work that out automatically in case I edit the animation later.
Thanks in advance!
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Hi,
In the painting tweak menu the is the animation speed, which controls the speed the stroke 'flows'
For the frame by frame animation there is another setting on the frame by frame animation page for frame rate, up to 15fps. This can be controlled by logic
This should get what you need
John -
Are you kidding me? I must have completely missed the frame-rate setting? ?
I knew there would be an easier way to do it lol - thanks John! -
'@mmdev1 - John & Luci- Any chance we can get a tutorial on controlling the animation by logic? Not many of us speak logic fluently.
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