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Erratic emitter behavior

  • mmdev1 - John & Luci

    Hi,

    Youight not know, that when you set something to emit and it disappears, it's still there if you go into the hide options and toggle the preview invisible objects.
    Then tweak the emitter you can see it, and tweak modify that object and it auto updates any emitters that use it :)
    Hope that helps

    John

  • skillphiliac

    Duh, barely ever used it and just now realized that the toggle active actually disables the visibility. I vaguely remember someone mentioning this. Works pretty well now.

    Two more questions if someone happens to read those:

    1) Is there a convenient way to just replace items with a different kind while retaining all logic on it?

    2) What would be a convenient way to use an item's index? Say, I have a couple of emitters and I spawn objects with a follower on it. Said follower is looking for a tag corresponding to the emitted object's number, let's say between 1-10. Can I set my emitter and its object up in a way that'll allow me to just (live?) clone the emitter and have their seeking tag increase with it?

    Thanks guys, clutch help here!

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