How to do effective sculpting (and not burst the complexity meter)?
I just did a small Bonsai tree that I am reasonably happy with, but that single tree alone burst the complexity meter as I built it out of individual elements. I figured it would be worth talking about how to be more effective in that regard.
The leaves could obviously made out of paint strokes instead. I could also use a big blob with high looseness for the main leaf part of the tree and add some style setting to it to create the impression of individual leaves.
What about the trunk though? Its currently sculpted in the continuous 3d stamping tool and if I understand correctly, every individual "stamp" still is a single element that goes toward the complexity meter.
Is there any way to permanently combine individual stamps so they count as one object? How does one use the shape sculpting without filling up the meter too quickly?
Looking forward to your ideas :)
-
Are you building everything once in the sculpt mode? I would make the basic Shape and start cloning that and resizing and rotating to make the tree. Same with the leaves.
-
I did a single leaf in sculpt mode and then cloned and resized it out of the sculpturing mode, but that still filled up the meter rather easily. I tried to combine multiple leaves into bigger elements to copy too, but that didnt help anything either.
You can replicate that pretty quickly by copying an element 5 times and then cloning the new elements a few times. The meter should go up by 10% quickly. -
The more you can rely on "looseness" and strokes for stuff the better off you are. Trying to get perfect detail with anything is going to be taxing on the processor. Looseness is the secret sauce to making complex looking stuff without ripping the thermometer a new one.
-
Haven’t dug into sculpting much yet (need to charge my moves), but based on previous streams i’d Try making the roots and branches out of fewer shapes - make 2-3 branch/root type shapes then clone/rotate/scale to creat the detail. And leaves try to get clumps that are a single object that you can reuse.
I did think there was a ‘simplify’ tool mentioned that helped reduce detail in sculpts? Is that maybe not in the beta? -
Yeah, but I Feel like I am missing something here as the trunk isn't even using that much of the continuous stamping, which means that I basically shouldn't use that option at all? I also remember Kareem using it quite frequently for bodies and faces, so I figured there must be a way to reduce its impact on the complexity meter.
-
The sculpture detail tool is specifically designed for optimising things like this. https://indreams.me/guide/palette-glossary/assembly/tools/sculpt-detail
There's nothing wrong with smears at all. Just remember, if this is a normal size bonsai tree in a level, it will be very small so all those awesome details won't matter too much anyway. But if it's meant more of a standalone work of art, then the thermometer doesn't matter too much.
Iniciar sesión para dejar un comentario.