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Don't disable Puppet Interface's Animation Strength outputs when Puppet's Procedural Animation tweaks are turned off

  • TAPgiles
    Great answers

    This would be good, for sure. In the meantime there are a couple of "easy" solutions you can try out.

    A) Don't link the body parts up in the body structure tab. I have a feeling it needs heels for these outputs to work still, so you may need an invisible little rig with pelvis -> legs -> heels. But then it won't mess with your animations even if proc-anim is on.

    B) Those outputs are actually the speed of the puppet, using the fraction of (walk speed) / (run speed) to know where to blend between them. So you could use the velocity output of the puppet interface, or a movement sensor. Use a calc or a sig-manip to map it to a 0 - 100% range. Wire that into a timeline's playhead. Now you can blend those values however you wish, at whatever points you wish. And use those as normal.

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