Saltar al contenido principal

Búsqueda

Iterate Tags in a loop

  • TAPgiles
    Great answers

    I tried making my own logic for this kind of behaviour, and managed to do it without too much setup. Until this is something built-in, I thought I'd leave links to it here, in case people find it useful.

    https://indreams.me/scene/dWorUXrzRJp

    https://youtu.be/fepMvEzjoAo

    My setup is... somewhat simple. But there are a couple of key aspects to this setup that may not be obvious, and may be worth knowing about if you have problems using it:

    • The ex-gate for re-queuing will open only when the queued stuff has been run through. So it will only re-queue everything once the queue is all done.
    • Also, each iteration (plus re-queuing) takes 1 frame.
    • Technically the data comes out 1 frame after its iteration, but in practise that's probably not a big deal. You could use variables/keyframes to remove that delay if you needed to.
    • Wiring the "active" signal into its own "close gate" can cause a condition where the gate doesn't close itself in some situations. Wiring the active signal through something else first can change the order things are processed and avoid that issue.
  • Skn3--

    Nice, yeah worthy to post it here for other to look at. I'll take a peek when Im next on Dreams.

    The frame delay bit is one of the reasons to have some of this stuff built in. Mm have more control of the logic which means they can work in the timing of things without the user having to waste a ton of thermo putting guards in.

Iniciar sesión para dejar un comentario.