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Adjustable grab point for emitters & other gadgets

  • TAPgiles
    Great answers

    "Grab points" are a whole different thing altogether, but you probably mean gizmo?

    Rotator-type gadgets would be more flexible if we could move the rotation point with the gizmo. We can move the gizmo position of the mover gadget (not adv. mover I don't think). And transmitters don't have a gizmo and it would be useful. I can't think of any others though...

    Rotators use the centre of mass--as in the distribution of weight of sculpts affects it. The emitter centre is calculated as the centre of the furthest points of all contained objects--the bounding centre--and stored the moment the obj-to-emit is set. And there is no gizmo for it at all, and it works very differently as a position we'd want to manipulate. So it's a whole different problem, I think. It has been requested that the emit-obj centre be more easily adjustable, without having to use tricks.

    So maybe we need a post that's more focussed on the rotator gizmo: the problems it currently has, the solution, and what benefits and flexibility creators would have from this change. (Or just leave this here, whatevs.)

  • Skn3--

    Yes please and yes again. Its a bit of an echo chamber on these forums with few partipants, but one can Dream. Setting the objects center point seems like a no brainer and is very important. I wonder if there is some reason this was never considered? It seems like Dreams calculates the center gizmo/grab/handle automatically, so it must exist in code!

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