Adjustable grab point for emitters & other gadgets
As of right now, you have to be mindful where you place your sculpts, paint, and logic within groups. Anything will affect the widget depending on what you do in that group.
This unfortunately applies also with the rotator/mover gadgets as the widget cannot be moved. Work arounds such as a teleporter & tag gadget are needed to remedy this problem.
I am surprised this hasn't been looked into yet by Mm.
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"Grab points" are a whole different thing altogether, but you probably mean gizmo?
Rotator-type gadgets would be more flexible if we could move the rotation point with the gizmo. We can move the gizmo position of the mover gadget (not adv. mover I don't think). And transmitters don't have a gizmo and it would be useful. I can't think of any others though...
Rotators use the centre of mass--as in the distribution of weight of sculpts affects it. The emitter centre is calculated as the centre of the furthest points of all contained objects--the bounding centre--and stored the moment the obj-to-emit is set. And there is no gizmo for it at all, and it works very differently as a position we'd want to manipulate. So it's a whole different problem, I think. It has been requested that the emit-obj centre be more easily adjustable, without having to use tricks.
So maybe we need a post that's more focussed on the rotator gizmo: the problems it currently has, the solution, and what benefits and flexibility creators would have from this change. (Or just leave this here, whatevs.)
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Yes please and yes again. Its a bit of an echo chamber on these forums with few partipants, but one can Dream. Setting the objects center point seems like a no brainer and is very important. I wonder if there is some reason this was never considered? It seems like Dreams calculates the center gizmo/grab/handle automatically, so it must exist in code!
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