mmdev1 - John & Luci
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Cupra-AL, yes, that's correct. A couple of things to check...- you're connecting the output of *left stick local* to the splitter input, not plain ol' vanilla left stick- the ball is set to *moveab...
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If you read the more info tooltip for the advanced rotator, it describes how you can do exactly this :)Luci
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Hi,As Rich says this is not possible, and is indeed a limit of the engine, it's just how it works I'm afraid.I don't know if it helps you but if you use the clone toll when cloning and tick on "Liv...
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Hi,In the puppet control there is a page for following,If you set it to follow a tag called "Player" then put a key on you called "Player" Then the puppet will follow you.Then if you have a trigger...
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Not sure exactly what you are asking for, but there is a switch gadget you can turn on and off, which you could hook up to a state you've made to turn it on.There are also exclusive gates which wil...
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Hi! If you scope into the puppet by using L1 + x when over the puppet. Then if you use the paint mode to draw a pony tail on the head.After finishing the pony tail grab it with R2 and while holdin...
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Hey Sneky :)Check out the more info tooltips for the score gadgets, they tell you how to do that. You need to have score gadgets in your scene, the scene needs to be in a dream, and you need to use...
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Currently it is a limitation of rotators that they can only spin around their centre of mass.However movers you can grab and move the point where the mover pushes the object from.You can use a conn...
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To add a bit more extra info, grouping sculpts does not make them into one sculpt.This is not actually possible in the engine. So you can't edit multiple sculpts at the same time as one sculpt.But ...
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Hi, what you need to do is get the hat into(onto) the puppets head.To do this you need to drag the hat with you as you 'scope in'So you need to grab and hold the hat using R2 (make sure it's out on...