Denjo92
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How do I make camera follow something with "Adjust Angle" in Controller Sensor?
Anyone know the math to feed into the Adjust Angle input of the controller sensor, so that the Controller Sensor camera follows a tags location?
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Disable Head movement when Leaning
Is there a way to disable the head and neck movement if I use leaning? I want to keyframe the head with FK in a certain position and move it with body at the same time. It somewhat works if I ...
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Early Access Create Mode for new Gadgets/Tools
A separate "Create Mode" just for new gadgets/tools that are in development. Not only is it more efficient to bug test it, but Mm can also receive valuable feedback. And the community feels more en...
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Slow Motion with Procedural Animation
So I want to have in my game moments where the game slows down. But I can't figure out if it is possible to slow down the procedural animation of a puppet properly. Any ideas?
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An official support for locilization of Text Displayers
We know Mm themself have the option (>see events like "Lands of the Lost Dreams", that is localized for each language). So why only keep it for yourself Mm? :angrystare: Just like the sound gadget ...
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Transfer numbers through sculpts. (Wireless Transmitter?)
We already can do that with the Health Modifier, but it is only limited to adding and subtracting one number AND only one connected Health Manager per sculpt. Wireless Transmitters don't really hav...
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Trigger Zones should be able to use Detection Scopes for detecting Label
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"Intersecting" output for Impact Sensor
Impact Sensors should output a signal for touch nor matter the moveable/collideable settings of the attached object. Another output is needed. Use case: Emitting a ton of objects and checking if t...
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Scope tweak for Grades&Effects gadget
This way you can apply effects only to a specific group. Now I don't know how feasible that is, but I would be amazing to have. Now obviously not all settings can applied to a local object, like pi...
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Keyframe mirroring on a puppet
It basically mirrors all keyframes affecting the puppet according to the mirror the puppet already obeys by. So if one keyframe moves the right arm up, you press this toggle and the left arm gets ...