Spirit-X
- Actividad total 119
- Última actividad
- Miembro desde
- Siguiendo 0 usuarios
- Lo siguen 0 usuarios
- Votos 0
- Suscripciones 34
-
How can I get around this annoying Timeline issue?
Ok, I'll try to explain this clearly although I've only just started exploring Timelines and Keyframes so please bear with me. I made a little helicopter and at the front, just under the nose, I di...
-
What is the Z reading on Scene Space Direction (from Look-At Rotator) a measurement of?
While playing with the Scene Space Direction output from a Look-At Rotator, it seems fairly straight forward to see what the X and Y wires are measuring, with each 90 degree angle from the world ax...
-
Any way to keep an object on the end of a joint (i.e the 'child') as moveable but stop it flapping around as it's parent moves?
In this case it's a gun turret attached to a helicopter, via a ball joint. I have a 'Look At Rotator' finding targets and making the gun point at them, and it's fine as long as the chopper is absol...
-
How do I use the output from a camera as a HUD element i.e. picture in picture, like having a "targeting cam"?
Not sure if this may turn out to be WAAAY to expensive on the thermo but I want to try it. Just not quite sure how to go about it right now and hoping someone may be able to point me in the right d...
-
A bit confused by sound effects. Why is the waveform different every time I press play?
In some cases this has been very useful to add variation to some sounds. But in other cases I want to be sure it sounds exactly the same every time but I can't figure out how to achieve that on the...
-
Is this Signal Manipulator behaviour explainable or some kind of bug? (picture linked)
So hopefully this picture should be fairly self explanatory:https://imgur.com/65dAA9w (sorry for the crazy angle on the microchip)So you can see that both sig-manips are just setup to change a zero...
-
How do I make an automated gun turret do a search of it's range of motion (with logic, not animation)?
I have a turret (with a laser scope for hit detection) on a moving vehicle. Turret has a gimbal (ball joint) with 60 degrees of motion.I want the gun to start searching for targets on it's own, sca...
-
How do I make sense of the Laser Scope outputs? 'Local' doesn't seem to provide data that is actually local to the object.
I'm using a laser scope to function kind of like an actual laser scope on a weapon. I've been playing with and it seems that turning on the 'Local' setting in no way makes the measurements from the...
-
How do I move a little object to the end point of my laser?
I've created a long straight stroke and placed it over my laser so I can see the laser in scene. I've also got the stroke to change it's end point to match the current hit location of the laser wit...
-
How can I alter the initial "Play" state. I'm getting a weird little power pulse through all systems when Dreams goes into Play mode.
This is messing up my creation a bit at the moment and haven't been able to figure out if something in my build is causing it somehow. Whenever I press Play, go into Test mode or go into Play mode,...