Laidbackcat
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Laidbackcat hizo un comentario,
Ah... Force applier.. Thanks I'll try that. If I remember right they were using a piston by that should do the trick.
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Laidbackcat creó una publicación,
Attach a piston to a puppet
How can you attach a piston (or slider? ) to a puppet to make it dash forward with a smash attack ? I want it to work just like the mech smashing through the containers that was shown on a stream ...
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Laidbackcat hizo un comentario,
Thanks, I'll try and see if I can work those suggestions out. Also puzzled how to make them only go around the track one way though ?
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Laidbackcat hizo un comentario,
The hip bones connected to the leg bone, the leg bones connected to the knee bone.The knee bone connected to the.. and so on and so on and then dem bones gonna walk around. ?
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Laidbackcat creó una publicación,
Racing a.i
Any pointers please on how to go about making a.i that will race around the track dynamically reacting to other cars and players. I'm not worried about weapons but would like them to race aggressiv...
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Laidbackcat hizo un comentario,
That's giong to work a trick and now I'm understanding how to chain them together they're a revelation thanks. ?
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Laidbackcat hizo un comentario,
Thanks, I'll have a play around with that. I'm assuming for a 2 minute + convoluted track it's 100s of key frames possibly..
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Laidbackcat creó una publicación,
A path for a follower to follow ?
I want to remake an on rails ghost train shooter of mine I make in Lbpk but can't get it going. So I want a train cart to follow a chain of tags that lay out the path, needs to move in all axis a...
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Laidbackcat hizo un comentario,
If you join two puppets with a ball joint and control them with the same control chip do they become one object I wonder? .. Thanks for the ideas guys ?
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Laidbackcat creó una publicación,
Half man, half horse.
I've been trying to make a half man, half horse so cloned the bottom half of a puppet and attached to the front with a ball joint (eventually) in the hope that the walk animations would transfer wh...