StankyDino
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'@John/Luci Right, but that won't stop the timeline from playing, just make it start over.I'll hack it together somehow with david's suggestion, i think. It might just look really jumpy if I smash ...
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That is true, but I'm not looking to pause the animation. I want to stop it, so that when it gets power again, it starts from the beginning, not to resume its position.
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So you could do just a little bit of wiring and get it, but it would all be self contained.Wire the Tag's Transform output into a splitter, and then take it's translation and use a transmitter to s...
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Cool, So I've done this before.On your targets that you want to select, have a tag called Enemy Transform. You can adjust the position of where the tag's position is when you select it and it gives...
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Have it set as a variable.A timer set to one second resets itself and pulses to a VarModifier to increase the variable by 1 for each completion.Or can increase by 0.5 for every 0.5s, etc.
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Use the invert output button in the remapper graph? Attach a NOT gate to to the output?
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Unless you could, on a physics event, get the velocity and apply a negative force to it.Thoughts, John?
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Set a Variable in the scene called Global time Scale. Have gravity affected by this variable.For every character that you have in your scene, get this variable and multiply it into all animation pl...
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If you want to make bullets go slower, make sure that they're not emitted at a speed, but rather are emitted and controlled by a forward mover that you can control the speed of. Reduce the amount o...
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You can change the scale of things by using keyframes