JKLagania

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  • It's possible that the advanced mover is applying equal force up and down. Go in to the tweak settings with L1 and square to make sure. Also, it could be one of the ignore gravity tickers. Try that...

  • Bear in mind that the key frames are only going off the points you placed within, so presumably you could try adding some additional in-between frames to help smoothen the action out

  • Got it! Or at least something comparable. My water looks in no way as clean, and I had to tinker with some alternative logic, but definitely doable with the right know how. You're amazing, thanks!

  • Sent to you. It's called Beach Racetrack Lite. Both vehicles on either side of the primary have different recordings than what they're showing, but the one they ARE doing seems to be consistent

  • No, it's definitely something different. I am essentially using a copied clone of my original vehicle which had a few pieces of logic attached to it, but if the recording is acting independent from...

  • This has been my bane for some time now. I imagine theres quite a bit of overlapping logic involved to consider many conditions and priorities. Hopefully you can get some answers soon!