skillphiliac
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So that's not all that easy, but here's how you could get started:- Use wireless transmitters (WT) to broadcast your attack. You'll have to tune your attack animation so you'll send the WT signal a...
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If-statements are somewhat contextual in Dreams. Some things don't require you to tediously draw them up (which I'm going to explain in a second) and you can just expect certain gadgets to work as ...
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Tell us what you did in the level/puppet or release it for us to take a look at.Sounds like you put a mover on it or changed the controls to fire automatically, something along those lines. That or...
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What phort said. Look at all the remixable examples of people using keyframes to animate their characters, it's fairly simple to do if you just want a specific jumping animation.Drag out the deluxe...
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That's what I was thinking too - just have dedicated "control" objects and apply a force to each individual nodes. The physics engine should do the rest, I believe.
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Could you please publish what you've done so far, I'd be taking a look.
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Duh, completely missed that option. And remember to pay attention to how long and how often you apply that damage. But yeah, you can do this too, of course. And as far as my option is concerned: th...
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Here you go: https://indreams.me/element/bwneGicd8vcThis is more of a demonstration, how you want to do this is up to you, really. Here's what I did:- added the signal manipulator and in remapping ...
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Publish what you made and I'll take a dive in/provide some explanation.
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Without being able to see how you did things, I can only assume here: you'd want to think of a condition that has to be met for your mouth shapes to not show. Since you use separate timelines you m...