skillphiliac
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Ok, maybe not quite: I uploaded "Grab Sensor Example" for you to check out. You have to invert the output of the counter, otherwise you'd automatically disable the grab sensor by default and won't ...
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I'm pretty sure you're overthinking this. Just use the default counter, no changes to max count or anything. You immediately want to switch the grab sensor off and connect a timer to reset the coun...
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Do you want it to turn off, the glow that is? Like a second-long glow? Remember to wire the output of your counter (which, by default, should make it glow permanently) to the grab sensors on/off sw...
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There's an entire tutorial for sound. Until you play that: there is a draw notes tool and you can simply record them on the the performance sheet pressing L3 + R3 at the same time. If you want a co...
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Screenshots? Project name? What do you mean by abinarion?Blending into frames should be easy - dynamically changing your puppet is not. You need to access different states and consider how much of ...
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Right, the whole thing is looking real nice, forgot to say. Simple idea with a great result, reactive "particle" effects add so much cohesion to games and really to the gameplay as well. I played a...
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You need to take a wire from the node going into Thrust and put it into the gate - incoming signal. The other input for the and gate is "hit something" from the laser scope.Your current situation i...
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>Managed it by wiring the ‘hit something’ output of the scope to the power of the emitter. Seems good now.Oh, perfect. Exactly what I meant since you already power the scope selectively, which is p...
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I could upload it, but it's a pretty simple tweak, just holler if you need anything else.
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I gotcha with this one. Remember debugging visually - if stuff lights up right from the beginning (which your thrust module does), you're checking for conditions you don't even care about. You only...