cgCody
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I'm upvoting this, though I'm leaning more towards the game Elite Dangerous: The shape buttons are each a function on tap. On hold, they become 4 modifiers for all other buttons, fully customizable...
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Yes. Add to this, R2 w/ grip looseness. Same as grabbing and moving sculpts around: Lower grip offers finer control.
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The joints are all bolts, not motor bolts, so no strength setting as far as I can tell. Basically, I'm trying to use the bolts as torsion springs since there is no spring connector.I'm starting to ...
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Adjusting the sculpt detail was a no go. I think I'm just going to have to rethink my setup. For one, I believe the issue is compounded greatly from the character trying to move while also trying t...
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Supposer, I missed your post some how. I wasn't aware of that about the sculpt detail having an effect on physics. I'll have to test that tomorrow to see if it helps. Yes, I did test in a fresh (fl...
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I started to go this route, but with a trigger zone attached to the character. However, the problem there is the character gets stuck to obstacles like glue.I suppose if I can't find a more elagent...
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It's not a puppet, nor does it have a puppet interface. Just a mover and rotator.
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Nice find, Andy! I was thinking that trick could be used to animate the tapering of the cylinder, but it looks like the stretch tool isn't keyframeable. Still, could be useful down the line.
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Sorry, yes, what Andy said. Man, I really wish Dreams had a standard forum with thread notifications.. It's hard to track a conversation here. Heh
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I took the pic with my phone. It's actually the lower leg of a puppet, squished down to make the angle of the sides more apparent.Definitely not a cone. If it were, I'd be able to scope into and re...