mmdev6
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Hi there!It's more than just a rotator that you want as that'll just cause it to spin. What you want is a connector, and there's a tutorial in the game just for that!If you go to the Dreams Worksho...
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Hey!That's great that it worked! Thanks for keeping me up to date!Less great on doing it all from scratch, perhaps it was an update issue! Generally the persistent variables are amazing and can all...
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Hi there!In you second level have you maybe got a variable modifier setting the variable anywhere in the scene that could be overriding the variable?And to be sure, the variable that is identical a...
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Hi there!Have you tried using the built in puppet behaviour instead of a look at rotator?If you tweak your puppet and go to the behaviours page which is a collection of cogs there's behaviours for ...
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Hi there!You can use multiple splitters to break down the wires even more, so if you put another splitter into the X wire that you've created with your splitter you'll get positive and negative val...
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Hi there!So if you have a brush on your imp and haven't stamped it at all the grid can affect the stretching of all shapes while editing it (via L1 and square) however there are two shapes that don...
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Hi there,So when you're playing the timeline in edit mode are you using the Play Timeline Preview at the bottom of the timeline to test it? Or by clicking in R3?If you are watching something on a t...
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Hi there!So if some of the objects in your scene are elements from the dreamiverse there's a handy way you can locate those by going to the Assembly menu -> Modes -> Update Mode.If it's greyed out ...
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Hi there!Of the lovely elements we give you some have different auto guides to others based off the kind of element they are, so you may notice that some objects will snap to the ground, but not al...
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So the auto guide gadget wants to be placed on elements you save out as new creations, on there you can define if it uses a grid/snap or scale constraints.Then when you stamp them into a scene from...