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There is a spotlight gadget that is perfect for this. You can change the beam range, beam angle and the fade angle.If it is a really dark cave you might also want to add another, much smaller diffu...
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If you want to track how long a level has been running you can use a timer gadget.
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This isnt currently possible but if you feel it would be useful please add it to the feedback page and we can look into adding it at some point if enough people want it. :)Peter
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You cant change the text that is displayed on a text gadget during gameplay. We get around this by turning different gadgets off and on. Thats how we would display a+b too. I would place a & b next...
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Also try the rotational velocity into a timer set to speed (I think it’s speed) and then wire that into the playhead. That should rewind when no power is coming from the rotation sensor.Sounds like...
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Cool idea. It might be simpler to wire the angular velocity straight into the playback speed of the timeline. You may need to go through a signal manipulator first to get the animation speed you wa...
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Double tapping x will select all (or everything within the group scope you are in)If you are changing effects Syke or coat you can use the special modes found in the tools menu. You can apply these...
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No that can totally happen, but it isn’t a bug. You built the tiles on the grid but the group isn’t. If you set the grid to be on the group then tunnel in and select everything (double tap x) and a...
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If you use a ball joint to constrain the object at its centre then you can key frame it and it will rotate around the joint. To easily find the centre of your object turn grid on and press L1 + tri...
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This is super impressive (and very neat) but as you are finding, the more polish & functionality your need to add, the complexity increases exponentially. For a MUCH simpler version (sorry if it is...