mmdev7
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I may not be following this correctly so apologies if I get this wrong.If you want to destroy separate parts of an object you will need a separate destroyer for every part as this is how the game w...
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I think an object with a look at rotator will always be movable so regardless of how the object is grouped it will always fall. You might get better results if you make the eye object not use gravi...
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You can make the cow button stay in frame by adding it to the spaceship group as that is where the camera is too. I just remixed your level and it seemed to work well.Hope this is helpful :) Peter
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So without looking at your level it sounds like you have two control schemes on the same puppet and they are conflicting. I would wire all controller sensor outputs (left stick wire) into two nodes...
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If you turn on studio lighting (in guides) and hide strokes (in visibility) you should be able to see your work somewhere in the scene. Then hover over it and press L1 & R1 to zoom over to it.Hope ...
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Does the camera return to a set position when you start playing the level? If so you could hit play and then back out of the level and rewind and your edit camera will be back in a useful position....
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That’s a great solution @LadyLexUK! Nice and simple too :)
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A lot of this stuff would have to be done manually. An item with a grab sensor that sets itself to invisible when grabbed. Also sets a key saying ‘item collected’ or something.If you are using the ...
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It’s entirely up to you. I think they are the same in terms of performance. If you are changing loads of tweaks at the same then wiring would create loads of wires which can look messy so I would u...
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Just press x to select the gadget you want to follow and the wires going into/coming out of should be visible :)