Agarwel
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I believe copying the gadgets encreases the thermo, because the game has to update status of the gadgets individualy.So it works little different than copying the scupts. If you copy just a sculpt ...
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As far as I know sorting variables is little bit tricky.Do you really need to sort them? Or just find the bigger one? (for example to target closest enemy,..)Im not sure what you are trying to achi...
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Also another trick I have seen in many dreams is simply making this as 4 separated scenes. (each with little bit different logic). And then just using the first scene to start the correct one.This ...
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Well this sounds like something really tricky.I guess you will wanto to disable the procedural animation to ensure no weird stuff is happening. And when the puppet is not moving on its own (only by...
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If you need really precise time maybe timeline is not a best option?Maybe using selector (each input for different keyframe) and using timer to switch the selector outputs. This should give you pre...
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Maybe you can try to use logic instead of physics to move the seesaw? (make it non movable, and user rotators, movers, etc to rotate)You could tag the players. And then user trigger zone in the cen...
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How much freedom sholud the player have on the path? Are we talking about really on-rail predefind movement (so player basically just push forward and back button and everything else is defined)? O...
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Teleportes are one way. But the problem is that since Early Access was released the teleporters are one frame behind. On something fast like motorcycle it could be visible and noticable (teleported...
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I would place the keayframe on the timeline and set the timeline to play once (so even if you release the button, it will play till the end). Then make sure there is some smoothing and it should be...
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1) Im using the Switch placed on the timeline. This gadget sends ON when the timeline activates it. And you can hook it into next input of your selector.It is actually exactly what I used in my liv...